Development environment to hack on RaceAnalyzer?

Discussion on the RaceCapture App - Windows, Android, OSX and Linux.

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toga94m
Posts: 127
Joined: Wed Jun 05, 2013 1:57 am
Location: Upstate NY

Post by toga94m »

minijoe wrote:
brentp wrote:Can you post your sample log so we can check it out? Thanks!
I am using the sample logs from
http://dropcanvas.com/bthz0
Cheers,
Joe
Independently confirmed by two people (before I found this thread) over here - http://www.autosportlabs.org/viewtopic.php?t=4016 Seems to be dependent on logging rate of channels not being the same.

toga94m
Posts: 127
Joined: Wed Jun 05, 2013 1:57 am
Location: Upstate NY

Post by toga94m »

Would it be safe to use the latest wxWidgets 3.0.0 to attempt to build RaceAnalyzer, or should I stick with 2.9.4 as mentioned above?

brentp
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Post by brentp »

2.9.4 would be the target you want, for certain.
Brent Picasso
CEO and Founder, Autosport Labs
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toga94m
Posts: 127
Joined: Wed Jun 05, 2013 1:57 am
Location: Upstate NY

Post by toga94m »

Looks like GaugeWorks 1.1.0 has wxwidgets 2.6.2 hardcoded in the include paths... I changed it to point to my just-built 2.9.4, but am having troubles in GaugeWorks (most likely newbie troubles vs code troubles). Should I use wx 2.6.2 to build gaugeworks, then use 2.9.4 from that point on?

brentp
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Post by brentp »

Note, with the V2 firmware Race Analyzer will be retired and a new app - called simply "RaceCapture" will replace it. See more information here:
http://www.autosportlabs.com/racecaptur ... a-release/

Best thing is it's in a convenient and fast to develop python framework and will be cross-platform - Windows, Linux, OS X, iOS and android will ultimately be supported.
Brent Picasso
CEO and Founder, Autosport Labs
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