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run server side software locally?
Posted: Fri Nov 01, 2013 9:58 pm
by redparchel
Just wondering if you guys had thought about releasing the server side software (RaceCapture/Live) or a standalone server instance to allow people to run it on their own server (or laptop) at the track, potentially reducing latency and keeping the data local.
This also could remove concerns of single point of failure (although I'm sure you guys have plenty of redundancy in place, but things happen)
thanks
Posted: Mon Nov 11, 2013 10:30 pm
by brentp
Hi - What we're building for race-capture.com just isn't designed to be run locally - the features we'll be adding soon will illustrate why this is so.
However, in areas where there's poor or limited cell coverage the mobile app will be useful for all sorts of track-side analysis capabilities - so you'll be covered there!
Posted: Mon Nov 11, 2013 10:42 pm
by redparchel
Thanks for the reply!
brentp wrote:The features we'll be adding soon will illustrate why this is so
Looking forward to whats to come!
Posted: Mon Nov 11, 2013 10:45 pm
by brentp
Thanks! Us too!
Posted: Tue Apr 15, 2014 9:28 pm
by rlogan
Have you thought of just providing dlls to access data real time. I want to do some near real-time in car processing and would like to get access to the data as soon as it's logged.
Posted: Tue Apr 15, 2014 9:33 pm
by brentp
Hi rlogan,
For real-time processing, you can write lua scripts that run on RCP itself and create virtual channels
http://www.autosportlabs.net/RaceCaptur ... l_Channels
(available in upcoming V2 firmware)
Or, if you want to write your own app to receive data over bluetooth, you can read the JSON formatted stream directly. Definitely multiple options here.
Hope this helps!
Posted: Tue Apr 15, 2014 9:35 pm
by rlogan
That will work...sorry for being lazy! (c;